White Paper: User Interface and Graphics Development

The success of any electronic device depends to a large extent on the appeal of the user interface (UI) and how easy the device is to use. This paper looks at a fresh new approach to designing a user interface (UI) and graphics for embedded systems. By identifying common UI functionality and implementing it in a reusable and customizable manner, we can make it far easier for embedded engineers to deliver visually engaging and easy-to-use products.

May 28th, 2009
White Paper: User Interface and Graphics Development

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Date File Uploaded: 2009-10-05
1The drastic fall in price and refinement in technology has resulted in graphical displays becoming ubiquitous – from tiny screens on basic cell phones to large, high definition flat-screen TVs. While one type of display may only present information, other displays actually facilitate user interaction, such as the popular touch-screen technology now seen on a variety of devices. Regardless of complexity all graphical displays have one thing in common, software is required to control them.

This paper discusses various cost-effective methods to build and control a full range of graphical displays using the very latest in software. Basic widget-based UIs to the more sophisticated graphical 3D interfaces are covered.

Topics covered in this article

Silicon, software, and strategies for embedded devices
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